![]() ![]() ![]() Which is why it loses out a mission and mouse input issues which they managed to fix, also the physics is gone and it's unfixable. Incompetent staff at Crytek which needed EGS money to release a game on PC with Denuvo at full price tag which is busted console port of a console port. I don't think C3R is getting major upgrades compared to C1R and C2R. It's getting RT reflections on PC, but beyond that it looks like they've tinkered with a few things and added more trees and dialed back chromatic aberration. It'll be interesting to see how it looks on PC.Ĭrysis 3 is an odd duck. Weapons with matte finishes, subdued brickwork, etc. It doesn't have that sludgy look a lot of early 2010s games had.Ĭrysis 2 is going for a different visual style compared to projects like Maldo, which aimed for very sharp textures, very prominent bump mapping/tesselation/POM. The remaster of C2, even the console versions, blows straight past the original PC version. And while Maldo did some pretty decent work work, he was hobbled by engine limitations and the fact he was one person instead of team of artists. Originally posted by Ashtr1x:These remasters cannot beat the PC releases with Blackfire mod and maldo.Blackfire's mod is terrible visually. Even Maxwell cards could pump out above 60 fps gameplay at max settings. Ive played Crysis 3 on a 6600k and a 1070 on max settings with well above 60 fps. Almost every texture was redone for Crysis 2, a lot of them 3D scanned as well, and their focus platform is once again PC (and not Switch, because that's done by a completely different studio within Saber that specializes in Switch ports), by having ray traced reflections on top of ray traced GI and shadows that you get from SVOGI, consoles wont have ray traced reflections.Ĭrysis 3 will see the least amount of difference, but SVOGI and ray traced reflections are enough to warrant it to be bundled with the other two remastered games (and ill bet you they will touch up textures as well), rather than just being in no mans land in terms of game version.Īlso your comment about C3 and needing at least an 8700k is completely false. The single light probe based GI solution in Crysis 2 is not even in the same room as SVOGI. Backfire mod is a valiant effort, but the guy that made it has no knowledge of art cohesion. Crysis 2 is dated on pc, textures are muddy, GI is fairly limited, plus a stupid bug that occured in windows 2004 update, making both crysis 2 and 3 locked at around 60 fps and introducing a lot of input lag (a fix exists, but very few people know of it, you need to put vsync settings to "fast" in nvidia control panel, AMD has no known fix).Ĭlearly you havent seen how the WIP crysis 2 ps5 version looks like, backfire and maldo cant even come close, especially how backfire completely destroys any form of art direction. How are they useless when both c2 and c3 never released for last gen consoles, and there's still a lot of people that own those consoles, and xbox back compat mode was pretty bad as well, hardly making much difference. Stop giving them money for the laziest cashgrab, which is actually made for Switch console because that's where there's money at, look at Ninja Gaiden, absolute trainwreck because it's prioritized for that console platform. These remasters cannot beat the PC releases with Blackfire mod and maldo. Next is how the PS4, XB1 hardware is insanely worse than any CPU in the past decade. Plus from that idiotic DF interview, they outright said they tried to port as much as they could from the Crysis 2 DX11 texture pack, "as much as". Remember when Crysis 3 came and still crushing PCs until we had that 8700K processor and Pascal the game didn't max out at all. I don't understand how people cannot basically think with brain. Originally posted by Ashtr1x:The remaster of Crysis 3 and Crysis 2 is useless. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |